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	<title>blogs.independent.co.uk&#124; &#187; gaming</title>
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	<link>http://blogs.independent.co.uk&#124;</link>
	<description>Blogs from the Independent newspaper - news, views and features from the world&#039;s most free-thinking newspaper&#124;</description>
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			<item>
		<title>Always-online consoles will damage the used games market</title>
		<link>http://blogs.independent.co.uk/2013/04/24/always-online-consoles-may-damage-the-games-market/</link>
		<comments>http://blogs.independent.co.uk/2013/04/24/always-online-consoles-may-damage-the-games-market/#comments</comments>
		<pubDate>Wed, 24 Apr 2013 11:30:36 +0000</pubDate>
		<author>Oliver Cragg</author>
				<category><![CDATA[Arts]]></category>
		<category><![CDATA[computer games]]></category>
		<category><![CDATA[consoles]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[used games]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[videogames]]></category>

		<guid isPermaLink="false">http://blogs.independent.co.uk/?p=34420</guid>
		<description><![CDATA[<img width="150" height="150" src="http://blogs.independent.co.uk/wp-content/uploads/2013/04/games-consoles-150x150.jpg" class="attachment-thumbnail wp-post-image" alt="Always-online consoles will damage the used games market, Arts" title="Always-online consoles will damage the used games market photo" />The last two months have seen an alarming quantity of resignations within the videogame industry whether voluntary or ‘voluntary’. ]]></description>
		<wfw:commentRss>http://blogs.independent.co.uk/2013/04/24/always-online-consoles-may-damage-the-games-market/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Changing the reputation of video gaming starts with better PR</title>
		<link>http://blogs.independent.co.uk/2012/09/27/changing-the-reputation-of-video-gaming-starts-with-better-pr/</link>
		<comments>http://blogs.independent.co.uk/2012/09/27/changing-the-reputation-of-video-gaming-starts-with-better-pr/#comments</comments>
		<pubDate>Thu, 27 Sep 2012 05:00:49 +0000</pubDate>
		<author>Mark Grainger</author>
				<category><![CDATA[Editor's choice]]></category>
		<category><![CDATA[Notebook]]></category>
		<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Science & Technology]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[PR]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://blogs.independent.co.uk/?p=28700</guid>
		<description><![CDATA[<img width="150" height="150" src="http://blogs.independent.co.uk/wp-content/uploads/2012/09/gaming-getty-150x150.jpg" class="attachment-thumbnail wp-post-image" alt="Changing the reputation of video gaming starts with better PR, Notebook" title="Changing the reputation of video gaming starts with better PR photo" />Video games are striving to reach both the same artistic and commercial value of other mediums such as film, television and literature. They are getting closer to achieving this with every passing year, especially in the commercial and consumer sales aspects. Despite all this, video games remain languishing in the curious position of having millions upon millions of loyal consumers whilst also having an extremely negative, broader reputation that it just can't seem to shake off.]]></description>
		<wfw:commentRss>http://blogs.independent.co.uk/2012/09/27/changing-the-reputation-of-video-gaming-starts-with-better-pr/feed/</wfw:commentRss>
		<slash:comments>11</slash:comments>
		</item>
		<item>
		<title>Grayling promises school leavers three months of unpaid work in exchange for benefits. I for one would rather play computer games</title>
		<link>http://blogs.independent.co.uk/2012/08/30/grayling-promises-school-leavers-three-months-of-unpaid-work-in-exchange-for-benefits-i-for-one-would-rather-play-computer-games/</link>
		<comments>http://blogs.independent.co.uk/2012/08/30/grayling-promises-school-leavers-three-months-of-unpaid-work-in-exchange-for-benefits-i-for-one-would-rather-play-computer-games/#comments</comments>
		<pubDate>Thu, 30 Aug 2012 09:00:38 +0000</pubDate>
		<author>Adam Bouyamourn</author>
				<category><![CDATA[Editor's choice]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Notebook]]></category>
		<category><![CDATA[Chris Grayling]]></category>
		<category><![CDATA[computer games]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[grand theft auto]]></category>
		<category><![CDATA[Neets]]></category>
		<category><![CDATA[unemployment]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[workfare]]></category>
		<category><![CDATA[World of Warcraft]]></category>

		<guid isPermaLink="false">http://blogs.independent.co.uk/?p=27925</guid>
		<description><![CDATA[<img width="150" height="150" src="http://blogs.independent.co.uk/wp-content/uploads/2012/08/Gaming-150x150.jpg" class="attachment-thumbnail wp-post-image" alt="Grayling promises school leavers three months of unpaid work in exchange for benefits. I for one would rather play computer games, Games" title="Grayling promises school leavers three months of unpaid work in exchange for benefits. I for one would rather play computer games photo" />A spectre is haunting Britain. The spectre of computer games.  “We don’t want [Neets] waking up at lunchtime and playing computer games all day,” said a Department of Work and Pensions source.]]></description>
		<wfw:commentRss>http://blogs.independent.co.uk/2012/08/30/grayling-promises-school-leavers-three-months-of-unpaid-work-in-exchange-for-benefits-i-for-one-would-rather-play-computer-games/feed/</wfw:commentRss>
		<slash:comments>81</slash:comments>
		</item>
		<item>
		<title>Explicit content in videogames: Why PEGI age ratings are a bad move</title>
		<link>http://blogs.independent.co.uk/2012/08/22/explicit-content-in-videogames-why-pegi-age-ratings-are-a-bad-move/</link>
		<comments>http://blogs.independent.co.uk/2012/08/22/explicit-content-in-videogames-why-pegi-age-ratings-are-a-bad-move/#comments</comments>
		<pubDate>Wed, 22 Aug 2012 03:00:42 +0000</pubDate>
		<author>Oliver Cragg</author>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Notebook]]></category>
		<category><![CDATA[age ratings]]></category>
		<category><![CDATA[BBFC]]></category>
		<category><![CDATA[Call of Duty]]></category>
		<category><![CDATA[children]]></category>
		<category><![CDATA[explicit content]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[PEGI]]></category>
		<category><![CDATA[Sam Ghera]]></category>
		<category><![CDATA[videogames]]></category>
		<category><![CDATA[Xbox Live Market]]></category>

		<guid isPermaLink="false">http://blogs.independent.co.uk/?p=27649</guid>
		<description><![CDATA[<img width="150" height="150" src="http://blogs.independent.co.uk/wp-content/uploads/2012/08/PEGI-150x150.jpg" class="attachment-thumbnail wp-post-image" alt="Explicit content in videogames: Why PEGI age ratings are a bad move, Games" title="Explicit content in videogames: Why PEGI age ratings are a bad move photo" />I’ve argued for and against violence and other explicit content in videogames before and have often expressed disappointment at uncontextualised ‘adult’ content, but there is a point where the expression and consumption of mature themes and imagery enters into the realms of personal responsibility. ]]></description>
		<wfw:commentRss>http://blogs.independent.co.uk/2012/08/22/explicit-content-in-videogames-why-pegi-age-ratings-are-a-bad-move/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>The allure of videogame add-ons</title>
		<link>http://blogs.independent.co.uk/2012/07/26/the-allure-of-videogame-add-ons/</link>
		<comments>http://blogs.independent.co.uk/2012/07/26/the-allure-of-videogame-add-ons/#comments</comments>
		<pubDate>Wed, 25 Jul 2012 23:00:35 +0000</pubDate>
		<author>Oliver Cragg</author>
				<category><![CDATA[Editor's choice]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Notebook]]></category>
		<category><![CDATA[add-ons]]></category>
		<category><![CDATA[Curiosity]]></category>
		<category><![CDATA[downloadable content]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[Molyneux]]></category>
		<category><![CDATA[upgrades]]></category>
		<category><![CDATA[videogames]]></category>

		<guid isPermaLink="false">http://blogs.independent.co.uk/?p=26786</guid>
		<description><![CDATA[<img width="150" height="150" src="http://blogs.independent.co.uk/wp-content/uploads/2012/07/peter-molyneux-curiosity-50000-dlc-150x150.jpg" class="attachment-thumbnail wp-post-image" alt="The allure of videogame add-ons, Games" title="The allure of videogame add-ons photo" />God bless Peter Molyneux and his irrepressible idealism. When he finally decides to hang up his keyboard, the videogaming world will be a much duller place.]]></description>
		<wfw:commentRss>http://blogs.independent.co.uk/2012/07/26/the-allure-of-videogame-add-ons/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Women in Science: Learning to walk</title>
		<link>http://blogs.independent.co.uk/2012/07/10/women-in-science-learning-to-walk/</link>
		<comments>http://blogs.independent.co.uk/2012/07/10/women-in-science-learning-to-walk/#comments</comments>
		<pubDate>Tue, 10 Jul 2012 10:43:06 +0000</pubDate>
		<author>Helen Dawes</author>
				<category><![CDATA[Editor's choice]]></category>
		<category><![CDATA[Notebook]]></category>
		<category><![CDATA[Science & Technology]]></category>
		<category><![CDATA[automatic movement]]></category>
		<category><![CDATA[disability]]></category>
		<category><![CDATA[driving]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[health]]></category>
		<category><![CDATA[learning to walk]]></category>
		<category><![CDATA[mobility]]></category>
		<category><![CDATA[motor skills]]></category>
		<category><![CDATA[Movement]]></category>
		<category><![CDATA[science]]></category>

		<guid isPermaLink="false">http://blogs.independent.co.uk/?p=26170</guid>
		<description><![CDATA[<img width="150" height="150" src="http://blogs.independent.co.uk/wp-content/uploads/2012/07/137949025-150x150.jpg" class="attachment-thumbnail wp-post-image" alt="Women in Science: Learning to walk, Notebook" title="Women in Science: Learning to walk photo" />Learning a new movement is something we are able to achieve quickly and most of us take for granted. As children we are constantly learning new motor skills such as: writing (on walls!), dressing, catching or riding a bike. Even as adults we retain the ability to learn novel tasks. ]]></description>
		<wfw:commentRss>http://blogs.independent.co.uk/2012/07/10/women-in-science-learning-to-walk/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>All’s well that ends well: Mass Effect 3 and narrative closure</title>
		<link>http://blogs.independent.co.uk/2012/07/03/all%e2%80%99s-well-that-ends-well-mass-effect-3-and-narrative-closure/</link>
		<comments>http://blogs.independent.co.uk/2012/07/03/all%e2%80%99s-well-that-ends-well-mass-effect-3-and-narrative-closure/#comments</comments>
		<pubDate>Tue, 03 Jul 2012 01:00:41 +0000</pubDate>
		<author>Oliver Cragg</author>
				<category><![CDATA[Editor's choice]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Opinion]]></category>
		<category><![CDATA[BioWare]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[halo reach]]></category>
		<category><![CDATA[Mass Effect 3]]></category>
		<category><![CDATA[Mass Effect 3: The Extended Cut]]></category>
		<category><![CDATA[Retake Mass Effect]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://blogs.independent.co.uk/?p=25854</guid>
		<description><![CDATA[<img width="150" height="150" src="http://blogs.independent.co.uk/wp-content/uploads/2012/07/250px-ME3cover-150x150.jpg" class="attachment-thumbnail wp-post-image" alt="All’s well that ends well: Mass Effect 3 and narrative closure, Games" title="All’s well that ends well: Mass Effect 3 and narrative closure photo" />Last week saw the complimentary release of Mass Effect 3: The Extended Cut, a batch of downloadable content that was designed to assuage growing discord among a vocal majority of the series’ fans, but was always predestined to be a superfluous disappointment. ]]></description>
		<wfw:commentRss>http://blogs.independent.co.uk/2012/07/03/all%e2%80%99s-well-that-ends-well-mass-effect-3-and-narrative-closure/feed/</wfw:commentRss>
		<slash:comments>12</slash:comments>
		</item>
		<item>
		<title>Ultraviolence in videogames: A defence</title>
		<link>http://blogs.independent.co.uk/2012/06/22/ultraviolence-in-videogames-a-defence/</link>
		<comments>http://blogs.independent.co.uk/2012/06/22/ultraviolence-in-videogames-a-defence/#comments</comments>
		<pubDate>Fri, 22 Jun 2012 02:00:21 +0000</pubDate>
		<author>Oliver Cragg</author>
				<category><![CDATA[Editor's choice]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Notebook]]></category>
		<category><![CDATA[Opinion]]></category>
		<category><![CDATA[David Cage]]></category>
		<category><![CDATA[deus ex]]></category>
		<category><![CDATA[Dishonored]]></category>
		<category><![CDATA[E3]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[Heavy Rain]]></category>
		<category><![CDATA[Hitman: Absolution]]></category>
		<category><![CDATA[nuns with guns]]></category>
		<category><![CDATA[Shadow of the Colossus]]></category>
		<category><![CDATA[tomb raider rape]]></category>
		<category><![CDATA[Ultraviolence]]></category>
		<category><![CDATA[videogame]]></category>
		<category><![CDATA[violence]]></category>
		<category><![CDATA[violent games]]></category>
		<category><![CDATA[Warren Spector]]></category>

		<guid isPermaLink="false">http://blogs.independent.co.uk/?p=25534</guid>
		<description><![CDATA[<img width="149" height="150" src="http://blogs.independent.co.uk/wp-content/uploads/2012/06/Untitled-111-e1340276687910-149x150.jpg" class="attachment-thumbnail wp-post-image" alt="Ultraviolence in videogames: A defence, Games" title="Ultraviolence in videogames: A defence photo" />Within the videogame industry there are a select few influential figures whose opinions and occasional remonstrations about the direction of the medium carry a certain weight and gravitas. Warren Spector resides at the head table of this unspoken hierarchy, and as such, his recent condemnation of the ceaseless ubiquity of fetishised ultraviolence inspired much beard-stroking and contemplative musing among the gaming media, almost as if something gospel and unprecedented had been uttered.]]></description>
		<wfw:commentRss>http://blogs.independent.co.uk/2012/06/22/ultraviolence-in-videogames-a-defence/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Tomb Raider: Why play up to the Madonna/whore dichotomy?</title>
		<link>http://blogs.independent.co.uk/2012/06/13/tomb-raider-why-play-up-to-the-madonnawhore-dichotomy/</link>
		<comments>http://blogs.independent.co.uk/2012/06/13/tomb-raider-why-play-up-to-the-madonnawhore-dichotomy/#comments</comments>
		<pubDate>Wed, 13 Jun 2012 16:38:48 +0000</pubDate>
		<author>Tom Mendelsohn</author>
				<category><![CDATA[Editor's choice]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Notebook]]></category>
		<category><![CDATA[Opinion]]></category>
		<category><![CDATA[feminism]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[Hitman: Absolution]]></category>
		<category><![CDATA[lara croft]]></category>
		<category><![CDATA[rape]]></category>
		<category><![CDATA[role model]]></category>
		<category><![CDATA[sexism]]></category>
		<category><![CDATA[tomb raider]]></category>

		<guid isPermaLink="false">http://blogs.independent.co.uk/?p=25247</guid>
		<description><![CDATA[<img width="149" height="150" src="http://blogs.independent.co.uk/wp-content/uploads/2012/06/tombraider_LRG-e1339602677518-149x150.jpg" class="attachment-thumbnail wp-post-image" alt="Tomb Raider: Why play up to the Madonna/whore dichotomy?, Games" title="Tomb Raider: Why play up to the Madonna/whore dichotomy? photo" />The gaming industry’s legendarily deft touch has hit the news again this afternoon, with the news that Lara Croft is to gain a bit more of a personality in her upcoming game.]]></description>
		<wfw:commentRss>http://blogs.independent.co.uk/2012/06/13/tomb-raider-why-play-up-to-the-madonnawhore-dichotomy/feed/</wfw:commentRss>
		<slash:comments>101</slash:comments>
		</item>
		<item>
		<title>What&#8217;s happened to British gaming?</title>
		<link>http://blogs.independent.co.uk/2011/10/24/whats-happened-to-british-gaming/</link>
		<comments>http://blogs.independent.co.uk/2011/10/24/whats-happened-to-british-gaming/#comments</comments>
		<pubDate>Mon, 24 Oct 2011 16:49:40 +0000</pubDate>
		<author>David Crookes</author>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Notebook]]></category>
		<category><![CDATA[games industry]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[grand theft auto]]></category>
		<category><![CDATA[tomb raider]]></category>

		<guid isPermaLink="false">http://blogs.independent.co.uk/?p=17858</guid>
		<description><![CDATA[<img width="150" height="150" src="http://blogs.independent.co.uk/wp-content/uploads/2011/10/Untitled-219-150x150.jpg" class="attachment-thumbnail wp-post-image" alt="What&#8217;s happened to British gaming?, Games" title="What&#8217;s happened to British gaming? photo" />The videogame industry in the UK is rather like Manchester City. Not the City of today. No, that's where it would like to be. We're talking the City of yesterday when it was slipping down the league because no-one was offering assistance.]]></description>
		<wfw:commentRss>http://blogs.independent.co.uk/2011/10/24/whats-happened-to-british-gaming/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Cardboard Dream Machine</title>
		<link>http://blogs.independent.co.uk/2011/10/10/the-cardboard-dream-machine/</link>
		<comments>http://blogs.independent.co.uk/2011/10/10/the-cardboard-dream-machine/#comments</comments>
		<pubDate>Mon, 10 Oct 2011 11:46:42 +0000</pubDate>
		<author>Jake Hanrahan</author>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Notebook]]></category>
		<category><![CDATA[Anders Gustafsson]]></category>
		<category><![CDATA[Erik Zaring]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[Independent Game Festival]]></category>
		<category><![CDATA[The Dream Machine]]></category>

		<guid isPermaLink="false">http://blogs.independent.co.uk/?p=17279</guid>
		<description><![CDATA[<img width="150" height="150" src="http://blogs.independent.co.uk/wp-content/uploads/2011/10/theDreamMachine_02-150x150.jpg" class="attachment-thumbnail wp-post-image" alt="The Cardboard Dream Machine, Games" title="The Cardboard Dream Machine photo" />In these times of high polygon hypnotics and lucid dreamlike sprite animations, it's refreshing when a game like The Dream Machine is winning awards with the most primitive of graphic environments. The Dream Machine is a new point-and-click adventure game made almost entirely out of clay and cardboard. ]]></description>
		<wfw:commentRss>http://blogs.independent.co.uk/2011/10/10/the-cardboard-dream-machine/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Best of British gaming: Peter Molyneux</title>
		<link>http://blogs.independent.co.uk/2011/02/18/best-of-british-gaming-peter-molyneux/</link>
		<comments>http://blogs.independent.co.uk/2011/02/18/best-of-british-gaming-peter-molyneux/#comments</comments>
		<pubDate>Fri, 18 Feb 2011 06:00:13 +0000</pubDate>
		<author>David Crookes</author>
				<category><![CDATA[Editor's choice]]></category>
		<category><![CDATA[computer]]></category>
		<category><![CDATA[console]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[Peter Molyneux]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://blogs.independent.co.uk/?p=8964</guid>
		<description><![CDATA[<img width="150" height="150" src="http://blogs.independent.co.uk/wp-content/uploads/2011/02/Fable-150x150.jpg" class="attachment-thumbnail wp-post-image" alt="Best of British gaming: Peter Molyneux, " title="Best of British gaming: Peter Molyneux photo" />He's the man behind the Fable series but Peter Molyneux's success is no tall tale. In the final part of our look at British gaming greats, he talks to David Crookes about his regrets and hopes.]]></description>
		<wfw:commentRss>http://blogs.independent.co.uk/2011/02/18/best-of-british-gaming-peter-molyneux/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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